The Wyndham Apartments Elevator

Problem Description

I recently lived at the Wyndham Apartments in Chicago. During my short stay there, I was constantly having problems with the elevator.

The main problem I had with the elevator was with getting the doors to open and close at the proper times. The elevator controls had a single button marked "Door", with no indication whether it was to be used for holding the door open, or for closing the door.

On numerous occations, I attempted to use this button, but it always seemed to do the opposite of what I wanted. When someone got off of the elevator, the doors would typically take a long time to close. Pressing the button would either have no effect, or would keep the doors open longer. At other times, when I was trying to hold the door open for someone, I would press and hold the button. Invevitably, the doors would start to close, forcing me to grab the safety bar on the doors to hold them open.

On several occasions, I asked other residents of the building whether the button was for opening the door, closing the door, or something entirely different. I never received an answer. To this day, I still have no idea what the function of the "Door" button was.

HCI Analysis

Eberts (1994) argues that a user should develop an accurate mental model during the use of a system. The affordance provided by the button was that it controlled the elevator's doors in some way. Elevators typically have buttons for keeping the doors open and/or closing them. My mental model for elevators includes the fact that elevators usually have a "Door Close" button, and less frequently have a "Door Open" button. I assumed from the beginning that the "Door" button was for closing the doors, but my experience did not support this hypothesis. Apple's interface guidelines (1992), call for feedback from any task a user attempts. This feedback should be as immediate as possible. Because neither the button nor the elevator provided feedback, I was never certain that the button was working correctly. Since I had no idea what the elevator was trying to do, the gulf of evaluation (Norman, 1988) was difficult to bridge. Even after careful observation of several attempts at using the button, a clear mental model could not be formed.

Recommendation

The easiest solution to the probblem would be to change the labeling of the button from "Door" to "Door Close" or some other label that gives an accurate description of the button's function. (Whatever that may be.)

Another, more expensive change would be to bridge the gulf of evaluation by providing additional indications about what the elevator is doing. Audio cues (other than the inevitable "ding"), indicator lights on the doors, or simply a light indicating that the "Door" button had been pressed would be very helpful.

References

Apple Computer (1992) Macintosh Human Interface Guidlines. Addison Wesley. [Chapter 1]

Eberts, R. (1994) User Interface Design. Prentice-Hall, Inc. [Chapter 7]

Norman, D. (1988) The Psychology of Everyday Things. New York: Basic Books [Chapter 2]


rscherle@cs.indiana.edu
Last modified: Thu Mar 25 21:52:40 US Eastern Standard Time 1999