Alarm Clock
Problem Description
BNNNGHT! BNNNGHT! BNNNGHT! BNNNGHT! Time to get up? Maybe I'll just
snooze once. No, I can afford to sleep a bit this morning, I'll reset
the alarm for another 45 minutes. BNNNGHT! BNNNGHT! BNNNGHT! BNNNGHT!
Many mornings, I attempt to get up at an early time, but think better
of that decision when I realize how non-refreshed I feel. Sometimes, I
try hitting the snooze, and then decide to sleep a bit longer than the snooze
time. On these occasions, the alarm sounds "early", and I
don't get the amount of extra sleep that I intended.
HCI Analysis
The major cause of this problem is that there is no indication of
whether the snooze function is active. If the snooze button is hit,
the alarm will sound exactly 9 minutes later, regardless of whether
the alarm time has been changed after the snooze button was hit. To
turn off the impending snooze alarm, it is necessary to turn the alarm
switch to the OFF position. It must then be turned back on if the user
desires the alarm to sound at the set time.
Early in the morning, attention is a problem for most users. This
makes highly visible feedback essential, so that users are able to
bridge the gulf of evaluation (Norman, 1988). Until this problem had
occurred a few times, I held a faulty mental model of the clock,
thinking that there was only one alarm setting, and that if I changed
the main alarm time, the snooze setting would be erased.
Recommendation
Users need to have feedback about the state of the system, as well as
how to get out of that state if desired (Apple, 1992). Adding a
simple light to indicate that the snooze was on would help a great
deal. An even better solution would be to have a scaled indicator that
shows how much time is left before the alarm sounds again.
This problem could be alleviated if the clock sensed the alarm time
being changed, and unset the snooze alarm at that time. Of course,
feedback would still be helpful to let the user know that the snooze
alarm was no longer armed.
References
Apple Computer (1992) Macintosh Human Interface Guidlines. Addison
Wesley. [Chapter 1]
Norman, D. (1988) The Psychology of Everyday Things. New York: Basic
Books [Chapter 2]
rscherle@cs.indiana.edu
Last modified: Fri Mar 26 15:33:36 EST 1999